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This project was made by a small group of ArtFX students.
It is a 360 journey through the painting of Louis Gauffier. We worked with 2 versions made in unreal Engine , one made to be video mapped on a room and the other one to be displayed on Oculus quest.
360 Stereoscopic movie 4min.
Monumental projection driven by realtime mapping from unreal Engine
“YOUR FACE, ANYBODIES FACE”
Interactive video-mapping installation
“Face” is an interractive video-mapping installation which questions the spectators about the control of their own identities in our net society 2.0. People in todays society lack control of their images on Facebook, Twitter, instagram and other social media. Quite recently this became one of the major concerns of our society, How could we keep our privacy, our secrets without being outside of these social networks which are managing our lives. Major IT companies are growing faster and faster, they reached a point that these companies know more about us than ours familly and friends. And us, we just keep using with these features they offer us because it’s handy, it’s funny and it’s friendly.
The “Face” Sculpture is everybody’s face, everybody ‘s profile picture. Everybody wants to play with it, to have their face projected on it, and tointeract with it. But when they discover that when you’ve placed your face in front of the capture device, you’re not able to see the result on the sculpture, only other people can see it. What they see is your face, but not a true likeness to your face. Its your face deformed, augemented, texturized in a unique and facinating way!
A 20 minutes mime performance that immerses the audience in a magical world made of shadows. IAM4Mime is a theatrical performance with a mime artist, which uses a folding screen as an interactive projection screen. Behind this moveable structure, the mime artist interacts with real and virtual objects and an interactive figure.
This show is a collaborative work between the contemporary performer Dimitri Rekatchevski from notable mime school Marcel Marceau and for the stagecraft and technologic parts, Adrien Gentils, Florian Girardot and Jean-François Jégo from the INREV lab and the Arts et Technologies de l’Image department, Université de Paris 8.
Awards
Artistic content Prize, ARTE.tv, Concours International 3D3, Cultural contents, Le CUBE Issy, France 30-10-10
1st prize and invitation at SIGGRAPH 2010, Concours SACD, USA 24-07-10 to 29-07-10
More information
Pantomime interactive, France, 2010, 18’00, pas de dialogue
Réalisation : Adrien Gentils, Florian Girardot, Jean-François Jégo, Dimitri Rekatchevski
Mime marceau : Dimitri Rekatchevski
Production : lab. INReV, Université Paris 8
Lost Luggage is an interactive installation. Based on the concept of the light sculpture, with a video mapping technique, we try to give life to a basic white sculpture.
the projection react to the sound.
the concept isn't new, we just try these technics for experiment more in the futur.
We made this installation in 10 days during the Intensive Project Erasmus in Delphus.
Installation, graphism and programming :
Fernando Da Graca
Florian Girardot
Béranger Roussel
Sound Design :
Rémy Sohier
Music :
Ez3kiel
Naono
Far away is a music video clip, using video mapping techniques. I have been working on this film as VFX supervisor and video mapping expert. I was in charge of all the pipeline for the production, for the video projection as well as 3D elements and compositing.
Director: David Freymond
Producer: L’Ogre Production
2D animation: Jeanne Des Vallières and Thomas Pons
Metronom is a monumental interactive video projection performance, where a pianist guides the video performance by his play.
Metronom project is a fictional project I developed for my Master degree thesis. This project was supposed to happen, but life obliged us to reschedule for a future event. This mapping was planned on the 5th arrondissement Mairie of Paris. A pianist was supposed to stand in front of the building and play a Chopin concert. Each notes and chords would have drive the building animation.
If you want to learn more about this project, You can read my thesis here: pipeline applied for a video-mapping performance . You can download and read it over here : Pipeline de création d’une oeuvre de vidéo mapping (pipeline applied for a video-mapping performance). Language : French.
This project gave me my M.A. with honours.
If unfortunatly you don't read french, please feel free to contact me!
sample in french :
“Etant donné le matériel et l’installation nécessaires pour un tel évènement, l’ajustement de la projection par la partie physique du module de projection est très limité, reste alors la partie logicielle, mais qui elle aussi se limite vite à de simples translations, rotations ou déformations. En aucun cas l’ajustement de l’angle de projection, donc de la parallaxe n’est possible grâce au module. La projection sur la maquette nous permettait de nous faire une idée des rendus des animations et effets, mais ne remplaçait pas des tests réels. Ce problème important nous a obligés à développer une technique nous permettant de recalculer nos animations en quelques minutes avant la projection, avec l’angle, la position exacte adéquate. Comme vu dans l’étude de cas numéro 2 précédemment, il s’agit d’une projection 3D de l’animation dans Nuke. Cette méthode nous permettant alors de combler le décalage majeur, puis le décalage mineur peut être corrigé à l’aide du module de projection logiciel. Une fois de plus, il suffit de caller notre gabarit, puis de re rendre nos animations et effets en fonction de ça. Le schéma technique complet que je propose donc en conclusion est le suivant :”
BRICKaBREAK is an interactive video project.
BRICKaBREAK est un concept de destruction et d’évasion invitant le visiteur à entrevoir et palper divers univers graphiques et sonores. Un mur de briques est incrusté sur la surface de projection, il constitue un rempart à la liberté nous séparant du monde virtuel. Le pointeur laser est l’unique outil permettant au visiteur d'interagir avec les objets et d’influer sur l’ensemble des visuels. Chaque voyage se termine par une reconstruction du mur comme un retour brutal à la réalité, moteur d'une évasion sans fin.
Exhibitions:
Laval Virtual, Laval, FRANCE -2009
Les bains numériques, Enghiens-Les-Bains, FRANCE -2009
La conciergerie, La Motte-Servolex, FRANCE -2009